The spotlight this week goes to a project that ventures deep into the trend of implementing blockchain and tokenization to gaming and gambling: WINk, a platform that gives developers the required tools to create powerful dApps on top of a secure and fast blockchain, along with creating a rewards system that benefits developers, players and passive token holders.
Simple, yet Effective
We have discussed in previous posts the increasing importance of gaming in today’s economy, but mobile gaming has been growing faster than its peers within the landscape of videogames. This, along with how creating a mobile game can be pretty simple compared to a full videogame for PC or consoles, has drawn the attention of the blockchain community towards evolving the system of monetization of these games.
WINk is one of the initiatives looking to create a platform that underlies a variety of games and interconnects them through a common token: the WIN token. Developers receive their share of the income generated by their games in the token, which can be traded in different exchanges or used for other transactions within WINk. This system motivates developers to create multiple games on the platform, since users can use their tokens to make purchases or bets across different games in a seamless way.
On top of that, players also participate for prizes and can bet in a different of casino-like games and real-life sports events, with special offers taking place during venues of great importance (the most recent example was the event that took place during the Super Bowl LIV). Also, while they play, each user is passively mining small amounts of the token or choose to mine app-specific tokens to show their support for a specific developer.
Passive Involvement
As for the mere holders of WIN tokens, their benefits come from earning a portion of the revenue generated by each dApp in the platform through a system called the “WinDrop”. The WinDrop is a daily event that gives away TRX to the participants of the ecosystem, depending on the “Win Power” they hold, which is earned by staking larger amounts of WIN tokens.
This system makes it so the engagement with all the levels of users grows constantly, making it more profitable, while being based on blockchain technology makes it a safe and reliable way to store the information of all the transactions that will take place across the entirety of the platform.
By offering different ways to be a part of the ecosystem, they can achieve the desired growth from three fronts instead of focusing on one group, but without neglecting one of those groups, which is also an incentive for certain users to be part of the platform in more than one way: developers and players can earn additional profits by being WIN token holders, and holders are motivated to take active part in certain events to generate direct income by winning and additional TRX from the WinDrop. Overall, the system will rely on how well they can manage the tokenomics they proposed on their whitepaper, which can set them on a nice track guided upwards by balancing offer and demand to keep the users in all groups interested in as long as they can.